name		Stank
health	 	100
speed		10
type		none
gfxshadow	1
facing		1
icon		data/chars/Snake_Eyes/tank/icon.gif
diesound	data/chars/burnking/sounds/die.wav
modelflag	1
atchain		1
weaploss	3
facing		1
nodrop		1
defense		normal	1 100 10
defense		burn	1 100 10
death		1
nodieblink	2
animationscript	data/scripts/player.c
takedamagescript data/scripts/blink.c
com	A2	Freespecial

palette		data/chars/Snake_Eyes/tank/tank2.gif
alternatepal	data/chars/Snake_Eyes/tank/blink.gif

		
anim	spawn
drawmethod 128 128
	offset	175 210
	delay	5
	frame	data/chars/Snake_Eyes/tank/tank2.gif
		
anim	idle
drawmethod 128 128
	loop	1
	offset	175 210
	bbox	120 154 140 56
	delay	15
	frame	data/chars/Snake_Eyes/tank/tank2.gif
	
anim	walk
drawmethod 128 128
	loop	1
	delay	7
	sound	data/sounds/tank.wav
	offset	175 210
	bbox	120 154 140 56
	attack2	115 175 142 35 20 1 0 0 20
	frame	data/chars/Snake_Eyes/tank/tank2.gif
	frame	data/chars/Snake_Eyes/tank/tank3.gif
	frame	data/chars/Snake_Eyes/tank/tank2.gif
	frame	data/chars/Snake_Eyes/tank/tank3.gif
	frame	data/chars/Snake_Eyes/tank/tank2.gif
	frame	data/chars/Snake_Eyes/tank/tank3.gif
	frame	data/chars/Snake_Eyes/tank/tank2.gif
	frame	data/chars/Snake_Eyes/tank/tank3.gif
	frame	data/chars/Snake_Eyes/tank/tank2.gif
	frame	data/chars/Snake_Eyes/tank/tank3.gif
	frame	data/chars/Snake_Eyes/tank/tank2.gif
	frame	data/chars/Snake_Eyes/tank/tank3.gif
	frame	data/chars/Snake_Eyes/tank/tank2.gif
	attack	0
	frame	data/chars/Snake_Eyes/tank/tank3.gif
	
anim	get
drawmethod 128 128
	offset	175 210
	delay	20
	sound	Data/sounds/tank.wav
	frame	data/chars/Snake_Eyes/tank/tank5.gif
	frame	data/chars/Snake_Eyes/tank/tank6.gif
	

anim	pain
drawmethod 128 128
	offset	175 210
	delay	40
	jumpframe 0 0 -3 0
	frame	data/chars/Snake_Eyes/tank/tankD.gif
		
anim	fall
drawmethod 128 128
	offset	175 210
	delay	20
	frame	data/chars/Snake_Eyes/tank/tank6.gif
	frame	data/chars/Snake_Eyes/tank/tank5.gif
		
anim	death
drawmethod 128 128
	offset	175 210
	delay	60
	frame	data/chars/Snake_Eyes/tank/tankD.gif
	@cmd	spawn01 "BXPlos" 0 0 0
	frame	data/chars/misc/empty.gif
	

anim	attack1
#drawmethod 240 240
drawmethod 128 128
	delay	15
	offset	175 210
	bbox	120 154 140 56
	frame	data/chars/Snake_Eyes/tank/tank2.gif
	sound	data/sounds/shot.wav
	@cmd	shoot "TankBeam" 156 45 0
	frame	data/chars/Snake_Eyes/tank/tank2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/Snake_Eyes/tank/tank2.gif
	
anim	freespecial
drawmethod 128 128
	delay	15
	offset	175 210
	bbox	120 154 140 56
	frame	data/chars/Snake_Eyes/tank/tank2.gif
	sound	data/sounds/shot.wav
	@cmd	shooter2 "PBomb" 156 45 0 1.5 0 0
	frame	data/chars/Snake_Eyes/tank/tank2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/Snake_Eyes/tank/tank2.gif

anim sleep
		